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Editing Ideas

I watched Underworld last night again. A fun, stylish movie about vampires and werewolves. I was looking for ideas on camera shots, lighting, and editing. And this got me thinking about editing approaches for this 3D animated movie. Since a scene can be replayed in 3D over and over, this means I can render any number of camera angles, and later edit them in Adobe Premiere as if it's just raw footage! This seems very freeing. Now there are two limitations to this idea.

1) Many times 3D models are only partially detailed, for example on one side only when its known that they will only be shown on one side. This won't apply to me unless I start developing my own models. But it will apply to properly lighting a scene from all angles that will be shot.

2) Actors have talked about playing a scene differently based on which camera shot is being filmed. They will play a long shot different from a medium or close-up for the same sequence. It works better for the camera that way. I'll have to see how that works out with this project, but since it's a 3D animation, I'm not too worried about it.

Many times a scene needs to be played around with in the editing room before it starts "working". With 3D you can not only have exact matches on the same scene from multiple angles, you can also reshoot additional angles later on that will perfectly match the rest. Very cool!

posted 2005-03-25 13:40:00